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Skyrim Forgotten Dungeons Walkthrough

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by icavcilicamno 2020. 10. 31. 21:58

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Apr 21, 2020  Includes Dungeons: Forgotten Den, Forgotten Hollow, Forgotten Forest, Forgotten Cavern, Forgotten Bastion, Forgotten Crevice,Forgotten Redoubt, Forgotten Retreat, Forgotten Hole. Jan 08, 2017  In this video i'll show you an awesome Mod called 'Forgotten Dungeons' This Mod adds 39 Brand New Locations/Dungeons to the world of Skyrim.

  1. Skyrim Forgotten Vale Walkthrough
  2. Skyrim Forgotten Tomb
  3. Skyrim Forgotten Dungeons Walkthrough 2
  4. Skyrim Forgotten Rivertomb

Western Skyrim Information

FactionNeutral
Previous ZoneAny
Next ZoneAny
Number of Quests
Unique Achievements
Western Skyrim Secrets

Western Skyrim is a Location in Elder Scrolls Online (ESO). Western Skyrim is a cold area of Skyrim, it is ruled by High King Svargrim and is not under the jurisdiction of the Ebonheart Pact. It was added with Greymoor Expansion and is accessible to all characters of all levels and Factions.

  • See Lost Treasures of Skyrim Event for a special celebration from September 23 to October 5, 2020. Special rewards and double resources available in the zone.

West Skyrim, Western Skyrim, or the West Kingdom is the western half of the province of Skyrim and is the parallel to the Old Holds in the East.

West Skyrim consists of the western holds of Skyrim, which include Falkreath, Haafingar, Hjaalmarch, The Reach, and Whiterun. The capital of the nation is the city of Solitude, located on a natural arch in the mountains of Haafingar. West Skyrim takes up a larger portion than the Old Holds since it consists of five different holds, as opposed to the four in the east. Large landmarks in the area include the Karth River, Lake Ilinalta, and the Labyrinthian.

In addition, a significant portion of the explorable area is actually located deep underground, in the massive province-spanning caverns known as Blackreach.


All enemies, and resource nodes are Battle Leveled. This region also has the following book collection: Western Skyrim Register.

To begin your voyage, you can choose from among the following:

  • Create a new character and play through the new Greymoor tutorial.
  • Enter the zone with an existing character in one of the following ways:
    • Using the Wayshrine on the Solitude Docks
    • Use one of the carts outside of Elden Root, Mournhold or Wayrest
    • Traveling to a friend who is already in Western Skyrim or Blackreach

Western Skyrim has the following Overland Sets: Stuhn's Favor Set, Dragon's Appetite Set, Spell Parasite Set

Public Dungeons (Delves)

Crafting Stations

Skyrim Forgotten Vale Walkthrough

  • Stuhn's Favor Set (Hunter's House)
  • Dragon's Appetite Set (Dragon's Belly)
  • Spell Parasite Set (Parasite's Cave)
  • Kyne's Aegis(12-player trial)

Player Housing

  • Bastion Sanguinaris (Blackreach)

Elite Spawns

  • Vampire Charging Station (Blackreach)
  • Colossus Charging Station (Blackreach)

Crafting Motifs & Styles

  • Antiquarian's Pickaxe: Acquired by earning the 'Master of the Spade' achievement.
  • Wolf of Solitude Replica Sword: Complete the quest 'Greymoor Rising'
  • Karthwatch Sigil Shield: Complete the quest 'The Vampire Scholar'.

Western Skyrim Maps

Western Skyrim World Bosses

Western Skyrim Treasure Maps

Blackreach Skyshards

Western Skyrim Harrowstorm Ritual Site

Western Skyrim Quests

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Quest Name
Obtained
Reward
The Gathering StormFennorian, BrondoldAmbritt's Iceflame
Very High Leveled Gold
Dark Clouds Over SolitudeLyris TitanbornSurcoat of Solitude
Very High Leveled Gold
1 Skill Point
Danger in the HoldsMaugh, SvanaMorthal Barrow Breastplate
Very High Leveled Gold
The Vampire ScholarMaugh, SvanaFire Staff of the Gray Host
Solitude Silver Wolf
Karthwatch Sigil Shield
Very High Leveled Gold
1 Skill Point
The Gray HostSvana, Maugh, Melina CasselLongbow of Solitude
Very High Leveled Gold
Greymoor RisingSvana, Maugh, Melinda CasselGreymoor Skullcap
Very High Leveled Gold
Wolf of Solitude Replica Sword
Daughter of the WolfSvanaSword of Solitude
Leveled Gold
The Antiquarian CircleCalling All Antiquarians! or Verita Numida in SolitudeAntiquarian's Eye
Scrying skill line
Average Leveled Gold
The Antiquarian's ArtVerita NumidaAverage Leveled Gold
The Aspiring ScholarYvara PlouffAntiquarian's Gloves
Average Leveled Gold
The Blood of Old KarthAdelrineKarthwatch Walking Boots
High Leveled Gold
Bound in Blood--Traveler's Luggage
1 Skill Point
Soul Magic Skill Line
Average Leveled Gold
A Clan DividedUmgaak at Mor Khazgur's entranceMor Khazgur Crusher
Average Leveled Gold
Crisis at Dragon BridgeLieutenant Korleva by Dragon Bridge's outskirts, or Captain Hingrid, on the road south of Dragon BridgeDragon Bridge Bastion
Average Leveled Gold
Cultural ConciliationRigurt the BrashRigurt's Fancy Shirt
Average Leveled Gold
The Fading FireYrsild Average Leveled Gold
The Fate of the FrozenMagreta, by the boat that takes you to Frozen CoastIcewalker's Boots
Average Leveled Gold
Long Journey HomeEvska, Lady NinethaFrost-Cursed Lament
Average Leveled Gold
The Maelmoth MysteriumNarsis Dren (transformed into the Peculiar Bottle)Aggrieved Greaves
Average Leveled Gold
Meridia's BrilliancePriest Isonir, Priest BavianMerida's Healing Rod
High Leveled Gold
The Mountain BellowsRafilerrionSpriggan's Lament
Very Low Leveled Gold
Of Ice and DeathDeckhand Bazler, Bosun NarzFrost-Cursed Staff
Average Leveled Gold
OrchestrationsLeibornDancer's Treble Leggings
Nel's Hidden Loves
Average Leveled Gold
The Pale ManAerolfDrendek's Gloves
Average Leveled Gold
Poison's StingHamvirChillwind Chitinous Gauntlets
Average Leveled Gold
Potent PoisonPilfered PoisonAngrar's Brace
Average Leveled XP
Reinforcement for Kyne's AegisTyrvera at the Western Skyrim DocksAverage Leveled XP
A Salskap to RememberLeibornDancer's Treble Shoes
Music Box, The Merry Meadmaker
Leveled Gold
Soldiers of Fortune and GlorySeeking Brave Souls and Able BodiesVery Low Leveled Gold
SpellboundHeiruna DollDragonhome Helm
Very High Leveled Gold
The Fight for Kyne's AegisThane Ogvar, Amulet of Bats, Bloodstone ChaliceKyne's Mundane Coffer (Normal Mode)
Kyne's Gleaming Coffer (Veteran Mode)
Very High Leveled Gold
Adanza's Mining SamplesA strange letterZabusihr's Soft Shoulders
Very Low Leveled Gold
Digging Up TroublePhebe Peronard, Overseer UrlvarBitterblade Mining Helmet
Average Leveled Gold
Ghamborz's Mining SamplesA bloodstained noteGhamborz's Rough Leggings
Leveled Gold
Hounds of HircineHircine's Moonring
Leveled Gold
Inguya's Mining SamplesLetter to IrmGirdle of Inguya
Leveled Gold
Kelbarn's Mining SamplesA Grimy NoteKelbarn's Mantlet
Leveled Gold
The Lady of BloodGwendis, Relmerea SethandusDeathstone SpiralLeveled Gold
One Last AdventureTelline in front of Lightless Hollow Mine, AlfgarViggol's Mallet
Leveled Gold
Prisoner of the PastAlwynDraugr's Demise
Average Leveled Gold
Reeh-La's Mining SamplesIngfred's Work OrderReeh-La's Scaled Vest
Leveled Gold
The ScrapsNeramoSpiderprod StaffLeveled Gold
The Tones of the DeepKireth VanosNchuthnkarst Halberd
Miniature Dwarven Sun
High Leveled Gold
Dwemer DisassemblyTinzenSkyrim Daily Reward Coffer
Average Leveled Gold
Precious BarkTinzenSkyrim Daily Reward Coffer
Average Leveled Gold
The Preservation of LifeTinzenSkyrim Daily Reward Coffer
Average Leveled Gold
The Strength of GiantsTinzenSkyrim Daily Reward Coffer
Average Leveled Gold
Spiritual ReleaseTinzenSkyrim Daily Reward Coffer
Average Leveled Gold
A Trail Gone ColdTinzenSkyrim Daily Reward Coffer
Average Leveled Gold
Circle of CheatersHidaverSkyrim Daily Reward Coffer
Average Leveled Gold
Feasting in the DarkHidaverSkyrim Daily Reward Coffer
Average Leveled Gold
Lost Along the ShoreHidaverSkyrim Daily Reward Coffer
Average Leveled Gold
Moonlight KidnappingHidaverSkyrim Daily Reward Coffer
Average Leveled Gold
Mother of ShadowsHidaverSkyrim Daily Reward Coffer
Average Leveled Gold
Problem GrowthHidaverSkyrim Daily Reward Coffer
Average Leveled Gold
Halt the HarrowstormsSwordthane JyltaSkyrim Daily Reward Coffer
Average Leveled Gold

All Western Skyrim Locales & Western Skyrim Trivia:

Cities, Settlements & Farms
  • Solitude
  • Dragon Bridge
  • Karthwatch
  • Mor Khazgur
  • Morthal
  • Western Skyrim Docks
  • Dusktown
  • Greymoor Keep

Caves, Mines, Ruins & Crypts

  • Kilkreath Temple
  • Dark Moon Grotto
  • The Lightless Hollow
Troll Camps
  • Coastal Giant Camp
  • Deepwood Giant Camp
  • Highland Giant Camp
  • Karthald Giant Camp
  • Kilkreath Giant Camp
  • Mor Khazgur Giant Camp
Skyrim forgotten dungeons walkthrough cheats
World Events
  • Old Karth Ritual Site
  • Black Morass Ritual Site
  • Giant's Coast Ritual Site
  • Chilblain Peak Ritual Site
  • Hailstone Valley Ritual Site
  • Northern Watch Ritual Site
  • Gloomforest Ritual Site
  • Dwarf's Bane Ritual Site
  • Miner's Lament Ritual Site
  • Nightstone Ritual Site
Points of Interest & Scenes
  • Dragon's Belly
  • Eastern Great Lift
  • Hjaalmarch Great Lift
  • Hunter's House
  • Karthald Great Lift
  • Storm-Hawk's Altar
  • Sword's Point Watchtower
  • Wolf's Eye Lighthouse
  • Lendoran Ruin
  • Darkrise Overlook
  • Gloomstalker Village
  • Dark Moon Grotto Great Lift
  • Greymoor Cavern Great Lift
  • Lightless Hollow Great Lift
Wayshrines
  • Deepwood Vale Wayshrine
  • Dragon Bridge Wayshrine
  • Frozen Coast Wayshrine
  • Kilkreath Temple Wayshrine
  • Mor Khazgur Wayshrine
  • Morthal Wayshrine
  • Solitude Wayshrine
  • Solitude Docks Wayshrine
  • Southern Watch Wayshrine
  • Dusktown Wayshrine
  • Greymoor Keep Wayshrine
  • Lightless Hollow Wayshrine
  • Dark Moon Grotto Wayshrine
  • Dwarven Run Wayshrine
  • Grotto Falls Wayshrine
  • Deep Overlook Wayshrine
  • Western Greymoor Wayshrine

Western Skyrim Gallery

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Detail
  • 2Detailed Walkthrough
Shut down a malfunctioning Dwarven weather machine.
Quest Giver:Automatically added after purchasing the Forgotten SeasonsCreation
Location(s):Runoff Caverns
Concurrent Quest:The Dwarven Horse, The Dwarven Crown
Reward:Dwarven Drone Fly, Ward of the Seasons, Turn of the Seasons
ID:DLCDwarvenPuzzleDungeonQuest01
Added by:Forgotten Seasons
Hidden knowledge awaits those brave enough to conquer one of Skyrim's largest dungeons

Quick Walkthrough[edit]

  1. Enter Runoff Caverns and navigate your way to the entrance to Vardnknd.
  2. Read Elberon's Journal in Vardnknd Gallery.
  3. Enter Autumn's Bells and place enough wheat in the depositories to access the Conduit Control Gem.
  4. Enter Spring's Symphony and kill the Blooming Spriggans to open your path to the Conduit Control Gem.
  5. Enter Summer's Chords and use the Spider Control Rod to direct a Repair Spider to every service waypoint.
  6. Enter Winter's Chimes to locate and retrieve the Conduit Control Gem.
  7. Once all four Conduits have been deactivated, return to Vardnknd Gallery to fight off the remaining mercenaries and open the way to Vardnknd Skykiller Gallery.
  8. Defeat the Sky Orchestrator and claim Turn of the Seasons to gain new passive perks.
Skyrim forgotten vale walkthrough

Detailed Walkthrough[edit]

A Lost Ruin[edit]

Find the lost Dwemer ruins of Vardnknd

This quest will be added to your journal upon installing the Forgotten SeasonsCreation. You will be directed to Runoff Caverns, an undiscovered cave far south of Rorikstead which will already be marked on your map. The cave has an unassuming entrance located just west of Lost Valley Redoubt; you will know you have arrived once you see the torso of a broken Dwarven Horse. Activating this strange relic will begin a separate quest called The Dwarven Horse to reassemble the construct, which can be done in tandem with this quest.

Head inside the dungeon and you will quickly notice that these natural caverns actually contain a large Dwarven ruin. You will soon come to a massive central chamber where a group of deceased mercenaries had set up camp. A note in one of the tents will provide some context for this failed expedition; the dead mercs were hired by a mage who headed deeper into the ruins, leaving them to guard the entrance. Clearly they were overwhelmed by the Dwarven spiders patrolling the cavern, and the drawbridge spanning the chasm has unfortunately been raised, blocking your progress. Your only option is to descend down to the floor of the cavern, fighting your way through hostile automatons until you come to a side passage. This path will eventually lead you up and around to the other side of the cavern, where you will begin to encounter hostile mercenaries who are still very much alive.

Before you continue on deeper into the ruins, it is advisable to drop the lever lowering the drawbridge, allowing for easy access back to the entrance camp without having to trudge back through the side passages each time. With this done, continue on until you come to the entrance of Vardnknd. You will likely hear this entrance before you see it, as it is surrounded by stormclouds and lightning strikes. The lightning will hit you if you tarry, so move swiftly onward.

Skyrim Forgotten Tomb

A Mage on a Mission[edit]

Once you've entered the ruins proper, you will find yourself in Vardnknd Gallery, a central hub area for the dungeon. You will be greeted by a scene of chaos, as lightning strikes and hostile mercenaries fill the entire chamber. You will play witness to the death of the mage Elberon by one such lightning strike. He is the leader of this expedition, and as his journal reveals he has entered the ruins in an attempt to shut down the Weather Witch contained within. These rare devices have the ability to control the weather, and this particular one threatens to throw the entirety of Skyrim into chaos due to malfunction. Deal with the hostile mercenaries, then locate and read his journal to progress the quest. You will also be directed to loot Elberon's body as part of another separate quest called The Dwarven Crown, which again can be done concurrently with this one.

The journal also advises you to read Elberon's account of his previous expedition to the ruins, titled Forgotten Seasons, v1. A copy can be found on on his desk and provides a guide on how to navigate the rest of the dungeon, and you will need to read same to progress the quest. In short, you will need to recover four Vardnknd Conduit Gems from separate sections of the ruins in order to turn off the Weather Witch and face the final boss. These can be recovered in any order you like, as the entrance to all four areas are located in Vardnknd Gallery.

Autumn Harvest[edit]

Walkthrough

The Autumn's Bells section of the dungeon consists of what looks to be an underground farm, tended by dangerous Dwarven automatons. Travel down the entrance hallway until you find a dead mercenary carrying a Note on Autumn explaining how to reach the gem in this section. The objective here is to harvest strange magical wheat and place it in six depository containers to unlock the treasure room containing the gem. You only need to harvest at least one sample of each of the six types of wheat (Blue Luminous, Glowing Red, Off-Color, Orange-Encrusted, Sickly Green, and White Molded), and you can harvest an infinite amount of weightless wheat from a single plant. Once you have deposited wheat in all the containers, the treasure room will open and you will be free to disable this section's conduit gem.

Mozilla firefox os. If you are doing the other two quests, Autumn's Bells also contains all the necessary parts to repair the Dwarven horse, as well as one of the masks needed for the Crown quest.

A helpful drone

Spriggan Hunting[edit]

The Spring's Symphony section of the dungeon is filled with spriggans and animals, always a dangerous combination due to spriggans' ability to turn normally passive animals hostile. This part of the ruins is a basic dungeon crawl, although impassable vines will be blocking your way forward. You will again need to locate the body of a dead mercenary to read the Note on Spring, which explains that you need to kill the Blooming Spriggans specifically in order to get past the vines. Certain corridors are also filled with a green miasma which causes poison damage. You will eventually be confronted by a boss-level Blooming Spriggan Matron carrying the key needed to reach the gem in this location.

Other treasures of note include another mask for the Crown quest and a tiny Dwarven Drone Fly which you can pick up and use as a companion. It will only follow you for short intervals at a time, but while active it will grant you poison resistance and increased stamina, which can be useful for navigating the sections of this zone containing toxic green gas.

Shall I compare thee?[edit]

The Summer's Chords section of the dungeon is entirely flooded with lava, requiring you to walk along piping and narrow bridges so as not to fall to your doom. In order to disable the conduit here, you need to direct a friendly Repair Spider to several 'service waypoints' throughout the section. These are small metal pads which glow yellow when activated by the spider. In order to move the spider, you will need to take and equip the nearby Spider Control Rod, which functions identically to a similar rod found in Calcelmo's Laboratory: aim it at where you want the spider to go. Unfortunately, your way is impeded by several flame atronachs who can attack the spider, as well as traps which can also kill the spider if you aren't careful about its positioning. If the spider dies for any reason, go back to the entrance and use the switch to spawn another one. Once all the waypoints are activated, the conduit shuts down; there is no conduit gem to obtain here, nor any hidden loot.

Diving Lessons[edit]

The Winter's Chimes section initially appears to be a snowy exterior area. You will walk in to a scene of gore as the bodies of dead mercenaries fall from above, having been slaughtered by the icy inhabitants of this area. Make your way up the ramp and face off against the Frosted Dwarven Spiders, which use frost attacks rather than the usual lightning. As you ascend, you will soon realize that this section is actually one large chamber caught in an eternal artificial blizzard. The remainder of this section continues to be just as vertical as the starting area, requiring you to leap into half-frozen pools of water before ascending again. In addition to the spiders, beware Frost Atronachs and Ice Wraiths as you navigate the level. Once you reach the summit, you can grab the conduit gem and leave.

The real challenge from this level is designed around the Cold mechanic in the Survival Mode Creation, which is affected by icy water and exposure to the elements. This section also contains a mask for the Crown quest, well-hidden and guarded by a powerful Frosted Dwarven Centurion.

Shut down the Weather Witch

Face the Sky Orchestrator[edit]

Once you have deactivated all four conduits, you will return to the Vardnknd Gallery hub area only to find it once again occupied by hostile mercenaries. Beware, as they spawn alongside Elberon's Apprentice, a very angry mage seeking to avenge his master's death. Once you've dealt with the competition, you will have to approach the west side of the Gallery, towards a door located on a ledge above. As you get nearer, stairs will rise to give you access to the door above (see bugs). This leads to Vardnknd Skykiller Gallery, a chamber containing the final boss: the Sky Orchestrator, a giant dwarven spider.

The Sky Orchestrator can be a challenging fight and possesses several stages. Initially the Orchestrator will enter frost mode and deal AoE frost damage. This will then switch to fire mode, at which point the Orchestrator will be doing fire damage and summoning Enraged Spriggans. Finally, it will enter lightning mode and deal significant shock damage until it is destroyed. Loot its remains for the Ward of the Seasons, a unique Dwarven cuirass.

With the final boss destroyed, you will be rewarded at long last with Turn of the Seasons, a book which you can consume to obtain a new Power. This constant-effect ability grants the following buffs, depending on the weather:

  • Fortify Barter, 10pts when it rains
  • Regenerate Stamina, 5% if you are wearing a full Light Armor set in clear or sunny weather
  • 10% more critical damage with Bows when overcast
  • Armor, 10pts if you are wearing a full Heavy Armor set when it is snowing

Using the lift in Skykiller Gallery will bring you right back to the entrance of Runoff Caverns, allowing for a swift exit. Congratulations!

Bugs[edit]

  • The stairs leading to Vardnknd Skykiller Gallery may not rise visually, but you will still be able to ascend them once you've cleared all four of the seasonal zones.
  • The Dwarven Crown may not be on Elberon's corpse. ?
    • Adding it in using the console allows the quest to progress.

Quest Stages[edit]

Skyrim Forgotten Dungeons Walkthrough 2

Forgotten Seasons (DLCDwarvenPuzzleDungeonQuest01)
StageFinishes QuestJournal Entry
0I've heard tales of a lost Dwarven ruin southwest of Markarth. While such ruins are not uncommon in Skyrim, this one was rumored to let one control the sky itself. If my travels take me south of Rorikstead, I should keep an eye out for anything that might resemble an entrance.
Objective 0: Find the entrance to the Dwarven ruin
1I've discovered a strange Dwemer ruin, where a mercenary party has been attacked by hostile machines. I should investigate.
2It seems a mage had set up camp in the heart of the ruins. Unfortunately, he was struck by lightning before I could reach him. Maybe I can find out more about these ruins by inspecting his remains.
Objective 2: Investigate the mage's camp
3According to the mage's journal, Vardnknd contains a device capable of controlling the weather. However, without a steward to manage it, the storm has increased in size and threatens to affect weather outside of the ruins. Left unchecked, it could spread to the rest of Skyrim. It seems the only way to shut down the system is to disable four separate conduits in sub-facilities throughout the ruins.
Objective 5: Disable the Conduit of Summer
Objective 7: Disable the Conduit of Autumn
4With all the conduits deactivated, I should be able to proceed and shut down the source of this inclement weather.
5I defeated the Sky Orchestrator. The violent weather seems to have ceased as a result.
6At the center of the ruin I have encountered an enormous Dwarven machine. As the weather seems to obey it, perhaps destroying it will stop the storm.
Objective 12: Defeat the Sky Orchestrator
7To reach the Conduit of Autumn, I need to open a massive door. The door seems connected somehow to the pipes and depositories nearby.
Objective 11: Gather the different types of wheat and place them in the depositories
8The path to the Conduit of Spring is blocked by thick roots. I'll need to find a way to move them aside.
Objective 9: Kill the spriggans that control the obstructing roots
9The Conduit of Summer appears to be powered by heat. In order to disable it, I'll need to activate service waypoints that supply coolant to the facility. However, with the pathways blocked, I'll first need to use a control rod to direct a repair spider to the waypoints.
Objective 10: Use the control rod to direct the spider to the service waypoints
10The facility that studied winter has been ravaged by a permanent blizzard. I should be able to navigate through each icy water reservoir to reach the Conduit of Winter.
Objective 13: Find a way through the icy reservoirs to reach the Conduit of Winter
11I discovered a journal on the mage's body. I should inspect it to learn more about what lies ahead in these strange ruins.
Objective 8: Find and read the mage's notes on each facility
Notes

Skyrim Forgotten Rivertomb

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